-
Making Materials Part 11
CG Masters is pleased to present the final, free chapter in the Making Materials Saga. Thanks to all those who gave such great feedback and helped determine the path of this lesson as it progressed. We hope you enjoyed it as much as we did. 0.5 hrs
-
Making Materials Part 10
This tutorial finishes the first round of notes including a powerful node network setup for the tattoos. We also revisit boot buckles, pant stripe, grenade, teeth, eyebrows and beard, arm tanm arm hair and body hair. 2:04
-
Making Materials Part 9
We take notes from our first turntable render. In this video we address deficiencies on the weapon skull, jacket, necklace, belt buckle and bootstraps as well as beginning work rebuilding the arm tattoos using more complexity in the node editor so that later notes can be addressed much more quickly. 2:10
-
Making Materials Part 8
Here we finish first pass texturing on the pants, shoulderpads, cigar and eyebrows. We also take a second look at the hair in preparation for a first turntable render which will allow us to write a list of notes to be addressed. 1:38
-
Making Materials Part 7
Continuing on with Proton’s Master Frag, we take a first pass at fingernails, gloves and jacket. 1.5 hrs
-
Making Materials Part 6
Part six of this series has us finishing a first pass on Master Frag’s weapon and starting work on the skin shader and tattoos. 1:50
-
Making Materials Part 5
Moving along, we texture the boots and get to work on the bayonette and magazines of the weapon. 1.75 hrs.
-
Making Materials Part 4
In this part, we carry on with Master Frag, focusing on the leg bandage, the hair, the Necklace and the belt. 1.5 hrs. by Nicholas Boughen
-
Making Materials Part 3
In this segment, we begin texturing the “Master Frag” model by William “Proton” Vaughan. Using principles discussed in the first two parts, we build valid, good-looking and quick materials for several parts of the model. by Nicholas Boughen
-
Making Materials Part 2
In this second part of the series, we learn to analyze and create simple, single materials such as Chrome, Glass, Plastic, Wood and Stone. Mastering simple, single materials is critical to your success as a lighting/shading artist. by Nicholas Boughen
-
Making Materials Part 1
This first video in our huge new series begins with the nuts and bolts of creating amazing materials for your renders. If you are serious about becoming an great artist and about creating beautiful, reliable materials, then you have got to see this series. by Nicholas Boughen
-
LightWave 10 Practical Lighting
In this four hour, two-part series, learn a broad range of lighting techniques from daylight to space light. Learn good 3 point lighting and speed up your work flow with LScript. 4 hrs in 2 parts. by Nicholas Boughen
Videos included in this package:
- LightWave 10 Practical Lighting Part 1
- LightWave 10 Practical Lighting Part 2
-
LightWave 10 Lighting Instruments
Here is a detailed discussion about all the lighting instruments that ship with LightWave 10 by the Master Lighting Artist himself, Nicholas Boughen AKA lor. 1:40.
-
LightWave 10 Texturing Vol. 1
Learning to texture has never been easier. Using LightWave’s powerful new VPR, discover how to prepare your model and create interesting textures using the layer editor and nodes. 2hrs. For Intermediate Users. by Nicholas Boughen
-
LightWave 10 Texturing Vol. 2
Refine your textures using more advanced techniques. Light your object to create a stunning final render. Create a muzzle flash using geometry or hypervoxels. For advanced users. 2:17.
-
LightWave 10 Advanced Lighting Series
This package deal contains nearly 12 hours of high-quality training for the LightWave lighting artist. You could purchase each of these titles separately for $141, but if you plan to get them all anyway, this is the way to do it.
Videos included in this package:
- Studying Materials
- Studying Light and Shadow
- LightWave 10 Lighting Instruments
- LightWave 10 Texturing Vol. 1
- LightWave 10 Texturing Vol. 2
- LightWave 10 Practical Lighting Part 1
- LightWave 10 Practical Lighting Part 2
-
The Rocketship Project
In this complete end-to-end project, we touch on everything from scratch modeling to final composite. Learn to model, texture, light, animate, simulate, render and composite for visual effects. Over 10 hours of high quality training from an industry veteran comes to you at a student price, or you can purchase each section individually to suit your needs.
Videos included in this package:
- The Rocketship Project: Modeling Part 1
- The Rocketship Project: Modeling Part 2
- The Rocketship Project: Rigging
- The Rocketship Project: Texturing
- The Rocketship Project: Tracking
- The Rocketship Project: Animation
- The Rocketship Project: Particles
- The Rocketship Project:Rendering
- The Rocketship Project: Compositing
-
The Rocketship Project: Modeling and Rigging
The first in a project-based series from sketch to final composite, this is not a beginning modeler tutorial. Some knowledge of basic modeling function is required. Follow the construction of the Rocketship from scratch to rigged and ready for animation / texturing. 3 parts totalling 4 hours. This tutorial is part of the Rocketship Project series, available at a package price.
Videos included in this package:
- The Rocketship Project: Modeling Part 1
- The Rocketship Project: Modeling Part 2
- The Rocketship Project: Rigging
-
The Rocketship Project: Animation and Particles
In this segment of The Rocketship Project, we animate the ship for startup and liftoff. We also use dynamics hypervoxels to create a rocket plume. 1.5 hrs This tutorial is part of the Rocketship Project series, available at a package price.
Videos included in this package:
- The Rocketship Project: Animation
- The Rocketship Project: Particles
-
The Rocketship Project: Texturing
In first phase texturing, what you don’t do is as important as what you do. This philosophy keeps you focused on finishing the project and prevents you from over-thinking the details. 1.5 hrs This tutorial is part of the Rocketship Project series, available at a package price.
-
The Rocketship Project: Tracking
This video covers briefly the steps needed to use automatic tracking software to create a stable, reliable track for your Rocketship Project. 0.5 hrs. This tutorial is part of the Rocketship Project series, available at a package price.
-
The Rocketship Project: Rendering and Compositing
Concluding the Rocketship Project, we learn how to create separate render passes that can be used to composite the CG elements onto a live action background. This 2.5 hour set shows you many render tricks and introduces you to compositing using Nuke, one of the most powerful compositing applications on the planet.
Videos included in this package:
- The Rocketship Project:Rendering
- The Rocketship Project: Compositing
-
Tips n Tricks: Creating Geometry Hair
Here’s a fun freebie. Simple yet powerful techniques for creating hair from geometry. This technique is intended for non-photoreal applications. 30 minutes. by Nicholas Boughen