Cracking Surfaces in Houdini

FX TDs often need to crack, break and simulate buildings, roads and other hard bodies. Raymond Corbett, Houdini Master, provides a straightforward technique for creating an animated fissure and then passing the geometry over to DOPs for simulation. 3.75 hours.

Videos included in this package:

  • Surface Cracking Part 1
  • Surface Cracking Part 2

Rating: 9 of 10